Review: Razer Onza Controller

Posted by K.L. On February - 10 - 2011

Finally, after a full year of coverage, I am able to review the final products of the Razer Onza Controller — both the Standard Edition (39.99 USD) and the Tournament Edition (49.99USD).  The Onza represents the first third-party gaming controller, specifically designed with the competitive gaming community in mind.  My initial article covering the Razer Onza predicted that the controller would vastly improve the user-end, competitive gaming experience.

Is the controller better than the standard Xbox 360 controller, or is it just another third-party failure?  To find out, stick around after the jump where my review will be discussing the following:

Video Review

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Design and Durability

As previously mentioned, there are two separate designs for the Razer Onza, the Tournament Edition (TE) and the Standard Edition (SE).  At first glance, the differences appear to be indistinguishable, only after playing with each controller are the three major differences noticed.  The Standard Edition Onza features a textured, matte black finish, no adjustable tension on the analog sticks and a standard 15-foot wired USB cable. The Tournament Edition features a black rubberized finish, adjustable tension on the analog sticks and a double-braided nylon 15-foot USB cable.  Both controllers feature:

The overall design for the controller, despite the extra shoulder buttons, is actually quite similar to that of the standard Microsoft controller.  The Onza is about a quarter of an inch smaller and ergonomically it feels just as good in your hands as the MS controller. By some accounts, specifically that of my girlfriend (has smaller hands than me), the Onza actually “feels better” than the standard controller — that was said after a couple hours of Zombies on Call of Duty: Black Ops.  Additionally the rubberized texture on the TE Onza caters more to my liking when it comes to grip, but that is more of a personal preference.  The texture of Standard Edition Onza feels equivalent to that of the Microsoft controller, ultimately nothing is lost in the overall “feel” of the Onza.

The glaring design flaw with the Onza is that the controller uses a single 2.5mm input jack on the bottom of the controller for Xbox Live chat.  This eliminates use of the Xbox 360 Chatpad and some headsets, and anyone still using the 3-prong Xbox Live Chat is out of luck.  Some gamers may have issues with the controller only being “wired,” however I believe Microsoft has some influence in that decision — regardless I do not own and have never purchased a wireless controller (I sold them).  It has never been a make or break deal for me.

As far as durability is concerned, I believe it is really too early to see how the Onza will hold up.  I can tell you, this is no MadCatz or Nyko controller, so I expect it to last quite some time.  I will revisit and update my opinions should I notice any signs of failure.

The functionality of the Razer Onza is the based around several key features of the controller including the additional shoulder buttons, referred to as the MFB (Multi-Function Buttons), the Hyperesponse action buttons, adjustable tension (TE only) and the altered D-Pad.

The Multi-Function buttons take a little getting used to, but the placement is about as flexible as any company is going to create.  I do not see the placement changing, unless Razer takes a page from Sony and places the buttons on the back of the peripheral (NGP style) in the next Onza iteration.  Even after such an extensive play testing experience, I still find myself occasionally hitting the MFB’s when I want to perform a shoulder action.  In order to set a shoulder button, select one of the two buttons located on the back of the controller and set it to a button.  I did notice that one minor “fix” to the issue is setting the MFB to the shoulder button, ironically that defeats the purpose of remapping additional buttons.

On the flip-side, once I became acclimated to the placement, the buttons really added more depth to a variety of games.  I was able to re-map certain functions on specific games like Gears of War that allowed for more precise and accurate actions.  Keeping my thumb on the analog while wall sliding and sprinting (both actions controlled by the A Button) for example are applicable because of the Multi-Function Buttons.  In a way, it makes up for the lack of controller configurations provided by developers.

The other major functionality factor is the Adjustable Tension, provided on the analogs of the Tournament Edition Onza.  The adjustable tension is feature that should resonate well with the First-Person Shooter gamers.  The ability to finely tune how much resistance can be had on each analog is truly innovative on a controller.  Again, Gears of War is a great example of how applicable this feature can be for the competitive gamers of the world.  Gears of War only allows for three sensitivity settings: Low, Medium and High.  Compared to a game like Call of Duty or Halo which has a numerical scale of 1 – 10, there is obviously not much leeway on Epic’s part.  The Adjustable Tension allowed me to tighten (add resistance) my analogs and fine tune to a more precise sensitivity feel.

I ended up playing Gears of War on the High sensitivity setting with a 3-click on my analogs.  As both a console and PC gamer, I know that I will never have the same aiming precision as I would using a mouse, but Razer is certainly making the argument of Mouse vs. Controller more presentable.  My only concern with the Adjustable Tension is how well it weathers the storm after a year of loosening and tightening the sticks.  There were also times that it appeared to be inconsistent in regards to where resistance was allocated the most (this issue should be resolved in the consumer models according to Razer).  Sometimes moving to the right was easier than moving to the left.

The Hyperesponse buttons feel very similar to that of a mouse-click.  Again it takes a little time adjusting to physically pressing them, but this is a much needed improvement over the membrane design on the Xbox 360 controller.  All traditional Xbox 360 controllers utilize a, now defunct, membrane based depress mechanism.  Essentially this process adds an extra “delay time” to executed actions.  Other problems include the “sticky buttons” or issues where actions are not registered.

The Onza uses mechanical switches which process and execute actions faster than the membrane system.  In my experiences with the Onza, I found the Hyperesponse buttons to have a better feel to them than the MS controller’s traditional buttons.  I loved the lower design and hearing “clicks” with each button  press.  Absolutely none of the controllers I tested showed any signs of wear and tear, like some of my previous Xbox 360 controllers.  The lower design alleviates some of the problems associated with dirt build-up which in turn causes “sticky buttons.”  This was a common problem that usually occurred at eBash Video Gaming Centers, where dozens upon dozens of controllers become inoperable after a short period of time.  LAN Centers rejoice at the fact that Razer has solved one cost associated with the shoddy build quality of the MS Controllers.

Pros

Cons

Without shadow a doubt, the Razer Onza is a much better gaming peripheral than the Microsoft issued Xbox 360 controller.  Initially, I presumed that pricing for high-quality, console controllers was going to be astronomical, but Razer is making the Onza an easy choice for any type of gamer with their current price points.  There are enough features on both controllers to appeal to just about any genre-specific gamer.  Aside from the Onza being a wired only controller, it does not possess enough negative factors that should sway gamers from purchase.  I found it uncomfortable and frustrating to go back and play with the standard Xbox 360 controller after using the Onza — it’s just that much better.

MadCatz, Nyko and all other third-party hardware manufactures should be worried; their days of producing disgusting (yes disgusting), third-party peripherals is about to end.  Do yourself a favor and invest in an Onza, it just up’ed the ante for console gaming peripherals.

Available at Amazon.com




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  • http://twitter.com/DDDFinal3 Ryan Melanson

    I already have mine pre-ordered. =) Can’t wait for the 28!

    • http://twitter.com/arCtyC K.L. Smith

      Believe me when I say you won’t be disappointed. The Onza is the truth.

  • http://twitter.com/Brendon117 Brendon Waters

    Pre-ordered mine on the 17th as well. Can’t wait! 18 more days (plus shipping time :( )

    • http://twitter.com/arCtyC K.L. Smith

      Smart, smart man :)

      • Jona2k9

        im thinking of getting it from reading all the reviews is it worth the only game i really will be on is black ops and modern warfare

  • dan

    Mlg has already banned it so i wanted one but now i dont want to get used to a new controller i cant use

    • http://twitter.com/arCtyC K.L. Smith

      The common misconception here is that “MLG banned it” I can’t use it. In actuality they haven’t received an official controller to review and from my understanding the ban will be reevaluated after they receive a controller. Don’t give your hopes up just yet.

  • Master SURGE

    how good is the d-pad ? in details, specifically concerning fighting games .there is hardly any mention of it in the review, and that’s what worries me the most.

    • http://twitter.com/arCtyC K.L. Smith

      It was mentioned in the video review. I enjoyed it for games that were intensive on the D-Pad, like Gears of War, where the weapons are assigned. I didn’t play too many fighting games. It’s better than the MS controller, but it’s not going to replace an arcade stick.

  • http://twitter.com/Hunterxwl James

    Only thing I’ve a problem with is the fact Wired is now a con?
    Plus its not Razer’s fault. I was about to preorder yesterday when I saw preorders are out of stock.

    Yes the preorders are unavailable this thing is going to be huge.

    • http://twitter.com/arCtyC K.L. Smith

      I mentioned that it wasn’t a major issue with me, nonetheless, it is something that is a major issue for a large majority of console owners.

    • avsg1rl

      you can find the Onza TE for pre-order on Amazon. FYI

      • Jona2k9hotmail Com

         any good wht would you rate the onxa out of 10 im lookin 4 1 and dunno wever to get it

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  • Anonymous

    If you aren’t going to use an official controller, I would recommend getting a XIM360 instead of this. Best mouse and keyboard adapter around.

  • http://pulse.yahoo.com/_AJAT6QXSBBOAEXL6SZQTPI3PQM Ali

    You haven’t mentioned back-lit action buttons feature. Are there LEDs in any other places? Does it look visually appealing?

    • http://twitter.com/arCtyC K.L. Smith

      The only portion of the controller that features the back-lit LEDs are the action buttons (A,X,Y,B). I didn’t mention it because it’s not a major feature in my opinion and doesn’t change the functionality of the controller. I was indifferent on the visual appeal of the lighting, it may be of interest to you. I may insert a picture to give you something tangible to look at.

  • http://pulse.yahoo.com/_AAPAVWIFVA5VKKOU6M2D7H5ORQ Arnold

    Are you able to replicate the standard 360′s analog sticks using the TE Onza? Do the heightened sticks worsen/better FPS gameplay?

    • http://twitter.com/skyzyn Colin Fogle

      I’m assuming you mean in regards to tension. Having them as loose as possible is roughly equal to 360 controller. Higher sticks are better for FPS’s for the most part since you have more leverage to hit various points.

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  • pride1982

    Are the analogue sticks longer on the tournemant edition when compared to the standard version?

    • http://twitter.com/arCtyC K.L. Smith

      The analogs on the Tournament edition are actually shorter than the SE. It’s difficult to explain they are essentially the same height, but because the TE has the tension adjuster it creates a different visual appearance to the height of each analog.

  • Matt

    AmazYn, you gotta try to convince the big-wigs at MLG to allow this controller at their tournaments! Just let them use it once, they will change their minds.

    • http://twitter.com/arCtyC K.L. Smith

      We’ve done all we can do. I think we’ll see favorable results.

  • BreenX

    Thanks guys! Question. One the TE sticks, is there a default tension setting and does it have a visual cue or perhaps a physical cue Kind of like the balance knob on your car stereo so you know where dead center is. Ya know, pre-digital. What we use to call analog knobs. I would hate to not know where the default setting would be. Thanks!

    • http://twitter.com/arCtyC K.L. Smith

      I guess I would consider the default tension to be “0″ which is when the controller is not utilizing the tension. There is a physical cue that you can use by counting the clicks. Razer did not provide any type of visual cue, so counting was the only way I could remember where to set my tension for certain games.

      • BreenX

        So you can definitely tell, or “feel” when you are at the “zero” position?
        Ya know, the point between loose and tight?
        Thanks!

        • http://twitter.com/arCtyC K.L. Smith

          No you can’t definitely tell. If you have it on “1″ click or “2″ clicks the tension is barely noticeable. You can feel start to feel it at about “3″ clicks.

          • http://twitter.com/Brendon117 Brendon Waters

            What about minimizing wear on the mechanism for tension? I just thought it would be beneficial for longevity to remove the tension entirely in between play sessions.

          • http://twitter.com/arCtyC K.L. Smith

            I touched on this as a theoretical problem for the Onza. The honest answer is that I haven’t noticed any issues “yet,” but I believe that the tension could be a definite liability. I didn’t think about releasing tension after each play session to reduce the stress, but that could help with longevity. You would just have to write down or memorize your tension clicks by taking that route.

          • BreenX

            According to Colin Fogle having the tension on the TE sticks as loose as possible to similar to the tension on the Microsoft controllers. Would you concur? Is that how the TE comes out of the box, with the “additional” tension turned all the way off? And in that state, do the sticks feel the same as the SE Onza? The stick height issue bothers me also. Is is the same, is it not? . . . Sorry for the questions. You’ve been a HUGE help. Thanks x 10

          • http://twitter.com/arCtyC K.L. Smith

            First question, yes I would concur. It comes out of the box without any tension applied to the analogs. The SE Onza sticks feel slightly different, probably because of the height. Most answers are in the video regarding the height, in the Onza video we clearly depict that the height is higher on the SE than either the TE or a Standard controller.

          • BreenX

            U da man!

            I think I finally understand. Out of the box the tension is at it’s lowest level, it can only be increased at that point, it can’t go any lower, AND the stick tension out of the box is equivalent to the standard Microsoft controllers . . . for the most part.

            Now it all makes sense.

            EVERYONE there has been a huge help. THANKS and THANKS again!

      • Jona2k9

        if you rated the remote out of 10 what would it be cos i m thinkin of getting 1 and now reading all the reviews

  • BreenX

    ON the sticks . . . not “one” the sticks . . . more coffee . . .

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  • http://twitter.com/Subfocus_amber David Vaughan

    Not banned in European Lans So happy days!!!

  • BillyBones

    I just found this review online and though I’d update with my impressions.

    After months of waiting mine finally came today. I’m in the UK so had to order it from Amazon.com. Unfortunately, I couldn’t be more disappointed.

    First of all it’s faulty. The left stick won’t press in when it’s angled, which means sprinting is almost impossible. Generally the sticks take a lot more force to push in, but this won’t press in at all.
    Secondly the overall build quality of the controller is poor. The buttons rattle when it’s moved and there are lots of sharp bits of plastic on it from where it was taken off the mould.
    The main reason why I (and many other people) wanted the controller was for the mappable buttons. I hate having to melee with the B button in FPS’s so I was looking forward to being able to use the right bumper. What I didnt realise was that the programmable button is the one furthest from the trigger, meaning I have to move my finger away from the trigger to press it. I really don’t understand why they decided to map it that way. I’ve tried playing with my index finger on the RB and middle finger on the trigger but this isnt comfortable… and… because the bumper buttons are so close together its extremely easy to accidentally press the wrong one (and I have slim fingers).

    It really seems badly thought out and only suits people who dont use their index finger for the trigger.

    It if wasnt for the fault id consider opening the controller up and trying to remap the bumper buttons but I’m sending it back for a refund.

    • adilux

      This is Exactly the problem i have with this controller…having difficulties pushing down on the analog stick when angled.  When playing BO:Zombies, when i need to run, i need to run, not push, did it run, why isn’t it running, so i push again to hope it runs (repeat if necessary), i’m returning this thing.  I love 2 programmable buttons though.

  • http://twitter.com/mrschwabe Schwabe

    Great review. As a PC gamer, I was just looking to buy an XBOX controller for my HTPC. I noticed the Razer controller and read your review. I’m definitely buying some TE’s.

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  • Ninjaflow

    I am severely disappointed with the Onza. Playing CoD or Bad Company with this controller is worse than terrible. Playing any FPS for that matter is terrible with an Onza. This thing ruins the experience. The sticks click so loudly that it can be heard during a game while wearing a headset. It’s very annoying. The triggers are simply this, friggin retarded! Whoever designed the triggers must NEVER play FPS games on the 360. PS3 triggers are better than these things. Say goodbye to your trigger finger in CoD if you use an Onza. I got this controller specifically to help with Halo: Reach, to keep from clawing for my A,B,X,Y since I play Bumper Jumper. I noticed a negative impact on my K/D immediately. So I am now stuck trying to sell this thing or trying to mod it.

    Believe me when I say I am disappointed.

    • http://reflectzyn.com K.L. Smith

      Sad to see.  It initially took me 3-4 weeks to really adjust to it and I’ve used it on Black Ops and Reach with little issues.  My biggest gripe continues to be the Triggers (yes I agree with you 100%) and the tension resistance issues that I mentioned in the review.

      For Gears of War this thing is absolutely incredible.  I was wrecking on the Beta and completely trained myself to not use the A button to wallbounce so I can keep my thumb on the analog and in CoD I was basically using a bumper jumper setup.   

      If you haven’t used it more than 3 weeks, I would give it another go.  To say it’s not better than the MS controller would be a travesty. 

  • Chris

    does the rubber on the stick wear out like on MS. Controllers? And which shoulder buttons do yur finger naturally rest on?

    • http://reflectzyn.com K.L. Smith

      According to some of the players that I’ve talked to, the rubber on their Onza’s wore off after awhile.  Mine is still okay. 

  • Moses

    Hey I just have a few questions, as I recently purchased one of the TE’s. One question that I have is how many pros semi-pros and just in general tournament gears of war players converted over to this remote ? Second is I am not sure if you are aware but when using the stock xbox headset, which is what I usually use if i’m not at LAN, you get this annoying click once someone speaks and after they are done. Finally I’m not sure if anyone notices how uncomfortable the remote is… I      have only been using it about a week or so, however with the triggers being in such awkward angles, I’m just not sure if I will be able to get used to it. Was wondering if anyone else has had this problem in the past ?

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  • Gn_cyborg

    Thanks for the review! I have one question though. Can you assign more than 1 button to the BFS buttons? (i.e. X+Y) One of the reasons I got this controller was to combine 2 buttons as I play fighting games.

  • http://twitter.com/MiguelXRivera Miguel Rivera

    I would just like to put out there that I’ve gone through three (yes, THREE) Razer Onza controllers. They are NOT HIGH QUALITY PERIPHERALS AT ALL. While, yes, the feature set is great – the craftsmanship is sorely lacking. These are not durable controllers by any stretch of the imagination. They feel flimsy in the hand and, as has been my experience, break very easily. I’ve had issues with both the triggers and analog sticks. I’d highly recommend NOT buying one of these controllers.

    For a high quality small controller I think the MadCatz MLG controller is a much better bet, although I’ve only had mine for a very short time. Whoever wrote this review has clearly been hiding under a rock for the last couple years as MadCatz has been manufacturing high quality and specialized gaming peripherals for Rock Band and for fighting games like the Tournament Edition stick. While their Call of Duty line of controllers was mediocre, the MLG controller seems like a serious step forward. 

    But overall what you should take away from this is not to buy the Razer Onza. It’s absolutely a piece of junk and the customer service in getting a replacement is hellacious. 

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