Archive for December, 2011

New Year, New Goals

Posted by K.L. On December - 31 - 2011

Another year has come and gone and today marks the last day of what has been one hell of a year.   I can tell you all that I am very pleased with the progression of some of my own personal goals I set forth at the end of 2010 for the then, upcoming 2011 year.   Now that the year has passed I’m looking to find ways to improve upon the old and bring in some new goals for 2012.   I can tell you all that there is honestly no limitation to the things that you can do as long as you have the resilience and fortitude to continue moving towards the things you want.  Make 2012 the year that you start working towards your own dreams, your own goals, and your own life!  I sincerely wish nothing but the best for everyone that reads this blog, watches my videos, and supports my team.

Messages From You!

Posted by K.L. On December - 24 - 2011

I want to say that I greatly appreciate the messages that you all send day in and day out on Xbox Live, YouTube, Twitter, Facebook and here on the website!  You guys continually send us some awesome messages and I am glad we are able to help you all grow as gamers and (for some) as people.  I am always trying to figure out how I can continually improve upon ways to communicate my ideals on life and gaming, so expect lots more content, articles, videos and communication with our fans and supporters!  Have a happy holiday!

 

- arCtiC

 

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The Alternate Control scheme allows for players to differentiate wallbouncing from running and rolling in an effort to alleviate some problems players may encounter where they attempt to wall bounce, but roll instead. This typically occurs when players are in shotgun fights with the player that executed the “roll” instead of the wall bounce, losing that fight. The downside to the Alternate Control Scheme is that mantling over and off of cover is still assigned to the “A” button. The end result requires the user to press the the A button twice and then the X button to continue the sequence (as shown and explained in the video). In the Default Control Scheme the user/player can use the A button to complete the same sequence with less command inputs.

Example:

Default Control Scheme

Press “A” to Take Cover
Press “A” to Mantle and hold to continue to roadie run

Alternate Control Scheme

Press “A” to Take Cover
Press “A” to Mantle off of cover
Press “X” to continue to roadie run

All-in-all I think that the Alternate Control Scheme is better for evading and wall bouncing once you have become acclimated to the scheme. The Alternate scheme could be perfected if the Mantle was assigned to the “X” button which would create the same number of button presses as the Default control scheme.

 

Kerrington “OraNgE” Smith of team AmazYn will be providing demos of the Playstation Vita Experience with the Vita team at Discover Mills Mall in Lawrenceville, Georgia Saturday, December 17th – Sunday, December 18th.  Anyone in the Atlanta area that wants to stop by and chat it up with OraNgE is welcome to stop by and also try out the Vita before it releases in the US. The Playstation Vita is set to release February 22, 2012.  Some specs on the Vita as well as event information can be found after the jump:

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Team AmazYn Join Forces with Razer and Gear Up for War

Posted by K.L. On December - 9 - 2011

 

 

Carlsbad, Calif. – 9 November, 2011 – Razer, one of the world’s first pioneering supporters of e-Sports, and Team AmazYn, professional Xbox 360 console gaming team, have formed a partnership to tackle the competition in the Gears of war 3 scene and marks the first dedicated professional console team sponsorship of Razer with many more to follow.

 

Team AmazYn have been a key player in the Gears of War pro-gaming scene since the game was first introduced to the Major League Gaming circuit in 2007 and will now represent Team Razer as its first professional console gaming team, with some of the most talented and popular faces in the community.  Members of Team AmazYn have also been closely involved in the past with the validation and testing of Razer’s console peripheral prootypes prior to the Razer Onza and Razer Chimaera product launches.

 

“Team AmazYn stood out from the crowd when we considered picking up our first professional console team,” said Robert ‘RazerGuy’ Krakoff, President, Razer USA. “The team strives to be the best in what they do, be t on the battlefield or in the community.  We’re excited to see them thrive in both these aspects while gearing up with the Razer Onza and Razer Chimaera and we look forward to their continued contribution to the development of more products in our console line.

 

During the 2009 MLG season AmazYn took their first title in Dallas, showing themselves to be one of the high-flyers in Gears of war 2 and will now continue to hunt and claim their first Gears of War 3 victory under the Team Razer banner.

 

“I cannot express how excited we are with our new partnership with Razer,” said Kendall “arCtiC” Lynn Smith, Team Founder and Captain of AmazYn. “Razer’s entry into the competitive console gaming scene is something I have been waiting to witness for a number of years and their support is vital to our continued growth as a team.  Razer’s peripherals are changing the dynamic of competitive console gaming and they will be a critical asset to our success in Gears of War.”

 

Aside from being brutal combatants and well-drilled competitors inside the game, outside the game AmazYn also plays host to one of the web’s largest resources for Gears of war discussion, guides, strategies, video commentaries and product reviews, partnered with a successful YouTube channel which keeps them ahead of the game.

 

About Razer:

Razer has been a pioneering supporter of e-Sports since its conception.  It is in our blood and we are driven to further the culture of professional gaming in all that we do.  We work hand in hand with our pros to forge weaponry for the players who stake their livelihood on podium placements.  Our gear is designed to perform flawlessly in high-stress tournament conditions where winning is everything and mistakes cost championship0s.  Those who compete with our equipment will attest — We live by our words: For Gamers. By Gamers.

For  More Information, Please Visit: www.razerzone.com

 

About AmazYn Gaming

AmazYn was created in December 2008 with the intention of establishing an environment that promotes healthy competition, loyalty, and success. AmazYn was created by Kendall “arCtiC” smith and is currently managed by his brother Kerrington “OraNgE” Smith.  The team is comprised of players located in North America and aims to compete in e-Sports competitions centered around console gaming both online and at major competitions abroad.

 

For More Information, Please Visit: http://reflectzyn.com

 

Press Contacts:

 

Razer

Christopher “Razer|Right” Mitchell

Razer e-Sports Manager

sponsorships@razerzone.com

 

AmazYn Gaming

Kerrington smith

Team Manager, AmazYn Gaming

kerrington@reflectzyn.com

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