Today marks the release of the third major DLC installment for Epic Games’ Gears of War 3.  The Fenix Rising Map Pack boasts 4 new characters, 5 new multiplayer maps, a new playlist (Stay Frosty), and a new Exp leveling system called “Re-Up.”   The details for the DLC can be found below and I’ve included each of the five new maps and characters in the embeded playlist above!

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GoW3 Tips and Tactics: Weapon Sliding

Posted by K.L. On January - 16 - 20121 COMMENT

 

Yesterday I launched the start of a new Gears of War 3 series dedicated to helping players learn various tips and tricks that can improve their game.  The first episode discusses and showcases “Weapon Sliding,” as it pertains to Gears of War 3.  Originally weapon sliding was a “glitch” that was utilized heavily in the early stages of the original Gears of War.  The Gears 3 weapon slide is not the same type of pickup, however Epic has allowed some mobility by using the time between the pick up icon being pressed and completed as a small window to move.  This results in picking up weapons in places slightly outside of the standard radius of the weapon.

The introduction videos to this series are going to be fairly simple with some more advanced tactics as I progress through the series.  There have been a lot of requests for a series like this so I hope you all enjoy it very much.

AmazYn Gaming Setup 2.0

Posted by K.L. On January - 12 - 20122 COMMENTS

 

I wanted to provide and update to my gaming setup.  There are only a few notable, new pieces, mainly the desktop computer, Alluna Desk, and the Asus MLG monitor.  Most of the equipment in this video I accumulated providing product reviews for various companies in the tech and gaming industry.  The full equipment list for the setup is below:

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The general release notes for tomorrow’s Gears of War 3 Title Update have recently been released (found below).  I found several of the “Improvements” to be noteworthy, particularly for the competitive Gears scene, however I did not see the King of the Hill Overtime information in these notes.  I’m not sure if this wasn’t included or if it’s not being fixed until TU4.  I also have to wonder when we’re going to see some of the Mantle Kick issues resolved.

 

  • The most important change is probably the “Man Up” rule is now an “On/Off” option for custom, private matches.  This was an issue that was heavily debated, long before the game released and directly influences the outcome of matches in the competitive gaming scene.  I can imagine this improvement will cause some immediate sighs of relief for the greater portion of the competitive Gears community that was not particularly fond of its implementation.
  • The unlockable characters will allow variety in player selections while also showcasing some of those characters at large, streamed events.  I think it also gives the general community a teaser at upping their online character swag.
  • The “One Shot” glitch is now fixed on Drydock. This exploit fix definitely has some impact on King of the Hill for the map, although the competitive community is not particularly in favor of Drydock for Execution.
  • The Xbox Live Notifications are going to be fixed with this update, alleviating our woes with the notification blocking the Kill Feed!  I can finally turn my notifications back on — woohoo!
  • Several noteworthy changes to Ghost Camera which should improve stream viewership.
The one change I’m interested in is the Holding “Y” button (for executions) of a DBNO player before they are in proximity of you (6).  Is weapon sliding meatshields possible too?

 

Read on for the details below:

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The feedback I have been receiving on the latest Running Ranked Episode (above) is nothing short of amazing.   It is so interesting to me that I felt it necessary to update some of the comments on the site.  I’ll continue to update this post as they come in and elaborate on some of the them as well.

 

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New Year, New Goals

Posted by K.L. On December - 31 - 20111 COMMENT

Another year has come and gone and today marks the last day of what has been one hell of a year.   I can tell you all that I am very pleased with the progression of some of my own personal goals I set forth at the end of 2010 for the then, upcoming 2011 year.   Now that the year has passed I’m looking to find ways to improve upon the old and bring in some new goals for 2012.   I can tell you all that there is honestly no limitation to the things that you can do as long as you have the resilience and fortitude to continue moving towards the things you want.  Make 2012 the year that you start working towards your own dreams, your own goals, and your own life!  I sincerely wish nothing but the best for everyone that reads this blog, watches my videos, and supports my team.

Messages From You!

Posted by K.L. On December - 24 - 2011ADD COMMENTS

I want to say that I greatly appreciate the messages that you all send day in and day out on Xbox Live, YouTube, Twitter, Facebook and here on the website!  You guys continually send us some awesome messages and I am glad we are able to help you all grow as gamers and (for some) as people.  I am always trying to figure out how I can continually improve upon ways to communicate my ideals on life and gaming, so expect lots more content, articles, videos and communication with our fans and supporters!  Have a happy holiday!

 

- arCtiC

 

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The Alternate Control scheme allows for players to differentiate wallbouncing from running and rolling in an effort to alleviate some problems players may encounter where they attempt to wall bounce, but roll instead. This typically occurs when players are in shotgun fights with the player that executed the “roll” instead of the wall bounce, losing that fight. The downside to the Alternate Control Scheme is that mantling over and off of cover is still assigned to the “A” button. The end result requires the user to press the the A button twice and then the X button to continue the sequence (as shown and explained in the video). In the Default Control Scheme the user/player can use the A button to complete the same sequence with less command inputs.

Example:

Default Control Scheme

Press “A” to Take Cover
Press “A” to Mantle and hold to continue to roadie run

Alternate Control Scheme

Press “A” to Take Cover
Press “A” to Mantle off of cover
Press “X” to continue to roadie run

All-in-all I think that the Alternate Control Scheme is better for evading and wall bouncing once you have become acclimated to the scheme. The Alternate scheme could be perfected if the Mantle was assigned to the “X” button which would create the same number of button presses as the Default control scheme.

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